Over the past few weeks, I have learned what a GAME plan is. I have developed my own GAME plan as a student in this Master’s course, where I have decided in what NETS-T standards I can become more proficient. Through the GAME plan process, I have learned all about setting a goal, creating an action plan and then monitoring and evaluating my progress. I was able to identify which NETS-T standards in which I was not proficient and set a goal to become proficient by the end of my plan. This to me is a great way for anyone to accomplish a goal because it keeps a person accountable on their progress.
The NETS-S and the NETS-T interrelate because they are both a set of national standards, and they encourage the use of technology in school and life outside of school. The teachers are the ones designing the lessons and the students are the ones learning how to participate in the technological lessons created by the teacher. They ensure that both a teacher and a student are prepared for 21st century learning. Both the NETS-S and NETS-T can be implemented easily by either a teacher or student developing their own GAME plan. I will use the GAME plan process with my students just as I was instructed to do so in this Master’s course. I will use the GAME plan process with my students so they can be held accountable for their learning. Setting goals and monitoring and evaluating the action plan used to set the goal is a great way for any student to learn persistence. I have decided that with every project, I will have my students develop a plan. They will choose a NETS-S in which they would like to develop proficiency and a goal for the project on which they work. This will be a very valuable tool to teach every student about achieving goals.
Wednesday, August 11, 2010
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Marie,
ReplyDeleteI feel like the same way you do about accountability. With all the accountability on the shoulders of teachers, the GAME plan enables to take students responsibility not only for their goals but also for how they will achieve their goals. Too often we allow students to make goals, and even sometimes we help them plan how they will achieve the goal. After their goal has been "achieved," we usually give students an opportunity to reflect and evaluate their progress. It's the M step, the monitoring, that is something new for my classroom at least. This step is great for keeping students on task and on target for redirection.
Joe
Marie,
ReplyDeleteI agree with much of what you have said concerning the NET-S and NET-T standards but also realize that the availability to technology may limit some teachers and students from accomplishing some of the technology standards. If I know that I have 3 days in the computer lab, can I expect students to extend their learning and collaborate with others? If students lived in a world that provided digital equality than many of the technology standards could be achioeved in class.
Marie,
ReplyDeleteWe have spent so much time in recent classes (including this one) making sure that students take ownership of their own learning. Using the GAME plan is definitely a way in which students become responsible for what they learn and how they learn it. You had mentioned that you were going to have students develop goals for each project. Do you think they will be able to accomplish their goals through one particular project? I think this will absolutely get them closer, but not necessarily make them proficient. I know for me, it takes me several experiences to become familiar and aware of everything that a technology application has to offer.
Meghan